Factions

The known major factions are organizations that have risen, been shattered, and risen again several times. Their longevity and resilience are largely due to their grassroots, secretive nature, and the near-autonomy of many of its members. The Harpers, for instance, have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. With the Zhentarim, their public face appears more benign than their otherwise power-hungry natures, offering the best mercenaries that money can buy. Whether noble warriors, rugged survivalists, or deceptive agents, your choice to join a player faction will help shape your involvement in the game’s ongoing story.
There are many more lesser known or secret Factions.

The Major Five Factions

The Emerald Enclave
The Harpers
The Order of the Gauntlet
The Lords’ Alliance
The Zhentarim

Minor Organizations

Cults

The Cult of the Dragon

Troublemakers

Cragmaw Tribe – Goblinoid tribe headquartered in Cragmaw Castle under King Grol
The Redbrands – Bandits operating out of Phandalin under Iarno “Glasstaff” Albrek

Factions

Dungeons: The Dragoning cabeza